Travis Monroe

Board games and books, written up whenever there is finally something to say about them.

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A Skirmish Board Game Fan Sizes Up Trials of MAYA

October 6, 2026 · Travis Monroe

My shelf is full of the usual suspects, so when a new skirmish board game shows up I mostly want to know one thing: what does it do that Guards of Atlantis, Godtear and Battle for Biternia do not? I have been following Trials of MAYA through its previews with that question front of mind, and the early word from other skirmish players is encouraging. I have not played the final game. These are previews of a prototype. Still, the design choices on show are aimed right at people who already love the genre.

What sets this skirmish board game apart

The most useful voice for me was another skirmish fan. In Liege of Games’ first impressions, Chris asks the exact question I would: “Is it different enough than those games I mentioned at the beginning, the Battle for Biternia, the Guards of Atlantis, the Godtear? Yes, it is. It’s giving you that different dynamic. It’s not making death a finality, and it’s allowing you the customization.” That is a meaningful difference. In a lot of tactical skirmish games a downed model is just gone, so hearing that death is not the end changes how aggressively you can play. Chris also flags the engine: “This action system with the cards is incredibly intriguing, to be frank with you,” and praises the prep, calling it “one of the better prototype rule books I’ve read in a while.”

What is Trials of MAYA?

Trials of MAYA is an expandable card-driven arena combat game. It combines three genres: MOBAs, classic 90s tactics games, and TCGs without booster packs. It plays 1 to 4 players in 60 to 180 minutes for ages 14 and up. Siege runs as 2v2, The Battle for Dhaara, and 1v1, Skirmish for Vyati. It launches on Gamefound September 8, 2026.

Character feel, the thing best skirmish board games get right

For me the best skirmish board games live or die on whether the roster feels distinct, and that is where a second play report helped. After a full 1v1, Man vs Meeple after a full 1v1 Siege put it well: “These passive abilities, too, are things that really add to the flavor of your character. All the characters have a very different sort of feel and vibe to them.” They also called the prototype’s look “really nice” with “a very elegant look.” Distinct feel plus upgradeable boards is the recipe I want. The hosts note “the player board is fully upgradable… So everything, as you kind of play through, is very customizable,” which means your champion is not fixed at deployment but grows across the match. That in-game progression is a twist most skirmish games skip. Add it up and Trials of MAYA reads like a skirmish board game that respects the staples while bringing its own dynamic: recoverable champions, an intriguing card action system, and rosters built to play differently. Decks are assembled through deck construction from a fixed pool, so the variety comes from choices rather than random pulls, which suits the tournament-minded crowd this genre attracts. I want table time before I rank it against my favorites, but as a preview it has earned a spot on my watch list. The Trials of MAYA campaign is live on Gamefound now, and you can try it on Tabletop Simulator before you back.

Rulebooks and public metadata are on BoardGameGeek, the full breakdown is on the official page, and the campaign is live on Gamefound now.

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